// GLM
#include "glm.hpp"
#include <gtc/matrix_transform.hpp>

glm::mat4 GetIdentityMat4()
{
	glm::mat4 outMat;
	outMat[0][0] = 1.f; outMat[0][1] = 0.f; outMat[0][2] = 0.f; outMat[0][3] = 0.f; 
	outMat[1][0] = 0.f; outMat[1][1] = 1.f; outMat[1][2] = 0.f; outMat[1][3] = 0.f; 
	outMat[2][0] = 0.f; outMat[2][1] = 0.f; outMat[2][2] = 1.f; outMat[2][3] = 0.f; 
	outMat[3][0] = 0.f; outMat[3][1] = 0.f; outMat[3][2] = 0.f; outMat[3][3] = 1.f;
	return outMat;
}